2020年7月15日水曜日

日本語に翻訳されていない、海外のゲーム研究の社会・文化系の重要文献(と思われる本)

日本語に翻訳されていない、海外のゲーム研究の社会・文化系の重要文献(と思われる本)。


Important literature on game studies that have not been translated into Japanese.
 
Consalvo, Mia. 2009. Cheating: Gaining Advantage in Videogames. Cambridge, MA: MIT Press.
Consalvo, Mia. 2016, Atari to Zelda: Japan's Videogames in Global Contexts, Cambridge: MIT Press.
Crawford, Garry. 2011. Video Gamers. New York, NY: Routledge.
Dyer-Witheford, Nick, and Greig de Peuter. 2009. Games of Empire: Global Capitalism and Video Games. Minneapolis, MN: University of Minnesota Press.
Mäyrä, Frans. 2008. An Introduction to Game Studies: Games in Culture. Thousand Oaks: Sage.
Galloawy, Alexander. 2006. Gaming: Essays on Algorithmic Culture. MN: University of Minnesota Press.
Jenkins, Henry. 2006. Fans, Bloggers, and Gamers: Exploring Participatory Culture. New York, NY: NYU Press.
Juul, Jesper. 2010. A Casual Revolution: Reinventing Video Games and Their Players. Cambridge, MA: MIT Press.
Juul, Jesper. 2019. Handmade Pixels: Independent Video Games and the Quest for Authenticity. Cambridge, MA: MIT Press.
Kafai, Yasmin B., Carrie Heeter, Jill Denner, and Jennifer Y Sun. 2008. Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming. Cambridge, MA: MIT Press.
Kerr, Aphra. 2006. The Business and Culture of Digital Games: Gamework and Gameplay. London: Sage Publications.
Kerr, Aphra. 2017. Global Games: Production, Circulation and Policy in the Networked Era. New York, NY: Routledge.
Muriel, Daniel, and Garry Crawford. 2018. Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society. New York, NY: Routledge.
Newman, James. 2008. Playing with Videogames. New York, NY: Routledge.
Pearce, Celia. 2011. Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds. Cambridge, MA: MIT Press.
Sihvonen, Tanja. 2011. Players Unleashed!: Modding the Sims and the Culture of Gaming. Amsterdam: Amsterdam University Press.
Taylor, T.L. 2006. Play between Worlds: Exploring Online Game Culture. Cambridge, MA: MIT Press.
Taylor, T.L. 2012. Raising the Stakes: E-Sports and the Professionalization of Computer Gaming. Cambridge, MA: MIT Press.
Taylor, T.L. 2018. Watch Me Play: Twitch and the Rise of Game Live Streaming. Princeton, NJ: Princeton University Press.

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